Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Betrayed by a friend. One of Hattie Clark's Contacts or Allies betrays Hattie Clark, ending Hattie Clark's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Scout (Courier). |
2 |
24 |
Hattie Clark's ship is damaged, and Hattie Clark have to hitch-hike Hattie Clark's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 6 Contacts. Gain 1 Enemies. |
3 |
24 |
Failed to qualify for Physician (Scholar). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Make an unexpected connection outside Hattie Clark's normal circles. Gain a Contact. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |