Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
A good deal ensures Hermine Fallow is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Risk Hermine Fallow's fortune on a possibility lucrative deal and win. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A series of bad deals and decisions force Hermine Fallow into bankruptcy. Hermine Fallow salvages what Hermine Fallow can. |
5 |
31 |
Became a Agent (Corporate Agent). |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |