Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Gained a contact. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Scout (Surveyor). |
2 |
26 |
Hermine Horgan inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Became a Agent (Intelligence). |
3 |
27 |
Go undercover to investigate an enemy. |
3 |
27 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
32 |
Hermine Horgan's work ends up coming home with Hermine Horgan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |