Agent Hilma Davies  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 35 F 9 (1) 7 (0) 5 (-1) 12 (2) 7 (0) 10 (1)975C7A
Ecstatic, Focused, Disorderly
 
Skills
Animals 0
Astrogation 0
Athletics (Strength) 2
Deception 1
Flyer 0
Gun Combat 0
Language 0
Mechanic 0
Pilot 0
Profession (Worker) 0
Science (Social Sciences/Belief) 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Drifter Wanderer 02
Agent Intelligence Agent11
 
Term Age History
1 18 Failed to qualify for Army Support (Army).
1 18 Became a Drifter (Scavenger).
1 20 Attacked by enemies that Hilma Davies easily defeat.
1 20 Gain Enemy if Hilma Davies don't already have one.
2 22 Continued as Drifter (Scavenger).
2 26 Injured.
3 26 Failed to qualify for Colonist (Citizen).
3 26 Switched to Drifter (Wanderer).
3 27 Spend time with an alien race. Gain a contact.
4 30 Continued as Drifter (Wanderer).
4 31 Betrayed by a friend. One of Hilma Davies's Contacts or Allies betrays Hilma Davies, ending Hilma Davies's career. That Contact or Ally becomes a Rival or Enemy.
5 31 Became a Agent (Intelligence).
5 33 Advanced training in a specialist field.
5 35 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
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