Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Irkhaingi Ii's work ends up coming home with Irkhaingi Ii, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Gained a contact. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Severely injured. Owe 25,000 for medical bills. |
4 |
29 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
32 |
Irkhaingi Ii run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |