Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Make an unexpected connection outside Ivy Holland's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Ivy Holland's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
25 |
Failed to qualify for Performer (Entertainer). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
29 |
Continued as Navy (Engineer/Gunner). |
4 |
30 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
30 |
Became a Scholar (Scientist). |
5 |
31 |
Caught cheating in some fashion, advancing Ivy Holland's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
31 |
A rival researcher blackens Ivy Holland's name or steals Ivy Holland's research. Gain a Rival. |
5 |
31 |
Gain an Enemy |