Able Spacehand Jesse Campbell  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 35 F 13 (2) 9 (1) 7 (0) 4 (-1) 4 (-1) 6 (0)D97446
Constantly wrings hands, Forgetful, Able
 
Skills
Athletics 0
Deception 1
Drive 0
Gun Combat 0
Gunner (Turret) 1
Jack-of-All-Trades 1
Mechanic 1
Melee 0
Profession (Worker/Armourer) 1
Recon 0
Stealth 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 23
Navy Flight Able Spacehand11
 
Term Age History
1 18 Failed to qualify for Line/Crew (Navy).
1 18 Became a Drifter (Wanderer).
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 26 Attacked by enemies that Jesse Campbell easily defeat.
2 26 Gain Enemy if Jesse Campbell don't already have one.
2 26 Promoted to Drifter (Wanderer) rank 2.
3 26 Continued as Drifter (Wanderer).
3 30 Jesse Campbell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 30 Became a Navy (Flight) with the new title Crewman.
4 33 Commanding officer takes an interest in Jesse Campbell's career.
4 34 Attempt at commissioned failed.
4 34 Promoted to Navy (Flight) rank 1 with the new title Able Spacehand.
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