Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Jesse Clements run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Refuse to abuse Jesse Clements's position for profit. |
2 |
25 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
25 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Switched to Navy (Flight) with previous rank. |
3 |
28 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
28 |
Became a Scout (Surveyor). |
4 |
29 |
Jesse Clements inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
30 |
Jesse Clements retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |