Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
A police detective or rival criminal forces Jesse Sabilline to flee and vows to hunt Jesse Sabilline down. Gain an Enemy. |
2 |
19 |
Became a Citizen (Colonist). |
2 |
21 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
3 |
21 |
Failed to qualify for Merchant Academy. |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Navy (Flight) with the new title Crewman. |
3 |
25 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
25 |
Returned to Citizen (Colonist). |
4 |
29 |
Jesse Sabilline rise to a position of power in Jesse Sabilline's colony or corporation. |
4 |
29 |
Promoted to Citizen (Colonist) rank 1. |
5 |
29 |
Continued as Citizen (Colonist). |
5 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |