Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Jessica Carrington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Scholar (Field Researcher). |
2 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Failed to qualify for Explorer (Scout). |
3 |
24 |
Switched to Drifter (Scavenger). |
3 |
28 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
4 |
28 |
Became a Merchant (Free Trader). |
4 |
30 |
Make an unexpected connection outside Jessica Carrington's normal circles. Gain a Contact. |
4 |
32 |
Promoted to Merchant (Free Trader) rank 1. |