Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
John Martinez inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
21 |
Failed to qualify for Army Support (Army). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
22 |
Failed to qualify for Explorer (Scout). |
3 |
22 |
Switched to Drifter (Scavenger). |
3 |
23 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
23 |
Failed to qualify for Explorer (Scout). |
4 |
23 |
Returned to Drifter (Wanderer). |
5 |
27 |
Continued as Drifter (Wanderer). |
5 |
30 |
Betrayed by a friend. One of John Martinez's Contacts or Allies betrays John Martinez, ending John Martinez's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
30 |
Failed to qualify for Thief (Rogue). |
6 |
30 |
Submitted to the draft. |
6 |
30 |
Switched to Scout (Surveyor) with previous rank. |
6 |
32 |
John Martinez's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |