Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Free Trader (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Gained a contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A sudden war destroys John Oneil's trade routes and contacts, forcing John Oneil to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Scout (Surveyor). |
3 |
24 |
Spend several years jumping from world to world in John Oneil's scout ship. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Scout (Explorer) with previous rank. |
4 |
28 |
John Oneil have no idea what happened to John Oneil – they found John Oneil's ship drifting on the fringes of friendly space. |
5 |
28 |
Failed to qualify for Infantry (Army). |
5 |
28 |
Became a Drifter (Wanderer). |
5 |
30 |
Betrayed by a friend. One of John Oneil's Contacts or Allies betrays John Oneil, ending John Oneil's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
30 |
Failed to qualify for Merchant Academy. |
6 |
30 |
Switched to Drifter (Barbarian). |
6 |
34 |
Gained a contact. |
6 |
34 |
Promoted to Drifter (Barbarian) rank 1. |