Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
22 |
Johnie Bramer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Became a Citizen (Worker). |
3 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
26 |
Continued as Citizen (Worker). |
4 |
30 |
Advanced training in a specialist field. |
5 |
30 |
Continued as Citizen (Worker). |
5 |
32 |
Johnie Bramer is rewarded for Johnie Bramer's diligence or cunning. |