Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
Josie Nealy is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
19 |
Failed to qualify for Corporate Agent (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Courier). |
2 |
20 |
When dealing with an alien race, Josie Nealy botch an opportunity to gather extra intelligence about them. |
2 |
20 |
Josie Nealy's ship is damaged, and Josie Nealy have to hitch-hike Josie Nealy's way back across the stars to the nearest scout base. |
2 |
20 |
Gain 1 Contacts. Gain 3 Enemies. |
3 |
23 |
Continued as Scout (Courier). |
3 |
24 |
Perform an exemplary service for the scouts. |
3 |
27 |
Forced to muster out. |
4 |
27 |
Failed to qualify for Scientist (Scholar). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Betrayed by a friend. One of Josie Nealy's Contacts or Allies betrays Josie Nealy, ending Josie Nealy's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Became a Merchant (Free Trader). |
5 |
32 |
Promoted to Merchant (Free Trader) rank 1. |