Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Joyce Dickman's ship is damaged, and Joyce Dickman have to hitch-hike Joyce Dickman's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 6 Contacts. Gain 2 Enemies. |
2 |
21 |
Failed to qualify for Infantry (Army). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Navy (Flight) with the new title Crewman. |
2 |
22 |
During a battle, defeat or victory depends on Joyce Dickman's actions. The ship suffers severe damage and Joyce Dickman is blamed for the disaster. Joyce Dickman is court - martialled and discharged. |
3 |
22 |
Entered Merchant Academy with the Business curriculum. |
3 |
24 |
Become leader in social movement. |
3 |
24 |
Gain an Ally and an Enemy. |
3 |
24 |
Dropped out of the merchant academy. |
4 |
24 |
Continued as Navy (Flight). |
4 |
26 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
5 |
26 |
Returned to Scout (Surveyor). |
5 |
30 |
Joyce Dickman's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
5 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
34 |
Established a network of contacts. Gain 2 contacts. |
6 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |