Initiate Judith Batt  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Azhanti 35 F 7 (0) 7 (0) 6 (0) 6 (0) 6 (0) 8 (0)3 (-1)776668
Sanguine
 
Skills
Art (Performing) 0
Astrogation 1
Clairvoyance 0
Drive 0
Gun Combat 0
Mechanic 0
Medic 1
Persuade 1
Pilot 0
Science (Life Sciences/Psionicology) 0
Survival 1
Telepathy 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout12
Drifter Scavenger 11
Psion Adept Initiate12
 
Term Age History
1 18 Became a Scout (Surveyor).
1 19 Judith Batt have no idea what happened to Judith Batt – they found Judith Batt's ship drifting on the fringes of friendly space.
2 19 Failed to qualify for Colonist (Citizen).
2 19 Submitted to the draft.
2 19 Continued as Scout (Surveyor).
2 23 Judith Batt survey an alien world.
2 23 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
3 23 Voluntarily left Surveyor
3 23 Failed to qualify for Merchant Academy.
3 23 Became a Drifter (Scavenger).
3 25 Encounter a Psionic institute.
3 25 Tested for psionic powers
3 27 Promoted to Drifter (Scavenger) rank 1.
4 27 Became a Psion (Adept).
4 30 Refuse to misuse powers for personal gain.
5 31 Continued as Psion (Adept).
5 35 Psionic abilities make Judith Batt uncomfortable to be around. One contact or ally becomes a rival.
5 35 Promoted to Psion (Adept) rank 1 with the new title Initiate.
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