Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Judy Oliver run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Make an unexpected connection outside Judy Oliver's normal circles. Gain a Contact. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
A sudden war destroys Judy Oliver's trade routes and contacts, forcing Judy Oliver to flee that region of space. |
3 |
25 |
Gain rebels as Enemy |
4 |
25 |
Became a Army (Infantry) with the new title Private. |
4 |
26 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
26 |
Switched to Drifter (Wanderer). |
5 |
28 |
Judy Oliver do not know what happened to Judy Oliver. There is a gap in Judy Oliver's memory. |
6 |
28 |
Returned to Merchant (Merchant Marine). |
6 |
31 |
Given advanced training in a specialist field |