Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Lagim Lizi foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Imperial trade restrictions force Lagim Lizi out of business. |
3 |
25 |
Failed to qualify for Army Support (Army). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
26 |
Find Ancient Technology. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
30 |
Gained a contact. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |