Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Merchant (Broker). |
2 |
23 |
Make an unexpected connection outside Leslie McCnaghty's normal circles. Gain a Contact. |
2 |
23 |
Promoted to Merchant (Broker) rank 1. |
3 |
23 |
Continued as Merchant (Broker). |
3 |
26 |
A series of bad deals and decisions force Leslie McCnaghty into bankruptcy. Leslie McCnaghty salvages what Leslie McCnaghty can. |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
29 |
Encounter a Psionic institute. |
4 |
29 |
Tested for psionic powers |
4 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
30 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
5 |
32 |
Achieve a new level of discipline in Leslie McCnaghty's powers/ |
5 |
34 |
Promoted to Psion (Psi-Warrrior) rank 1. |