Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Imperial trade restrictions force Macie Carr out of business. |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Engineer/Gunner). |
2 |
25 |
Vessel participates in a diplomatic mission. |
2 |
25 |
Gain a contact. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
30 |
Failed to qualify for Artist (Entertainer). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
34 |
Macie Carr run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |