Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Manda Rule run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
22 |
Manda Rule refused an offer of inducements to betray Manda Rule's faith. Gain 5 enemies. |
2 |
25 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
25 |
Continued as Believer (Missionary/Humanitarian). |
3 |
28 |
Opponents of Manda Rule's belief system ambush Manda Rule. |
3 |
28 |
Severely injured. Owe 5,000 for medical bills. |
4 |
28 |
Became a Scout (Courier). |
4 |
29 |
Manda Rule's scout ship is one of the first on the scene to rescue the survivors of a disaster but Manda Rule fail to help. Gain an Enemy. |
4 |
29 |
Manda Rule's ship is damaged, and Manda Rule have to hitch-hike Manda Rule's way back across the stars to the nearest scout base. |
4 |
29 |
Gain 2 Contacts. Gain 1 Enemies. |
4 |
32 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |