Senior Crewman Mandy Knight  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 35 F 6 (0) 8 (0) 9 (1) 7 (0) 10 (1) 12 (2)6897AC
Comfortable, Open-Minded, Toned arms
 
Skills
Admin 1
Athletics (Endurance) 1
Broker 0
Deception 1
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 1
Medic 0
Melee (Blade) 1
Persuade 1
Recon 0
Science (Life Sciences) 0
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence Agent12
Citizen Colonist 01
Merchant Merchant Marine Senior Crewman12
 
Name Type Affinity Enmity Power Influence Species
Hildred Middlemiss Enemy 0 3 2 0 Darmine (F/57)
Relationship soured.
Herbert Rose Ally 3 0 1 1 Darmine (M/30)
Relationship redefined. Enemy becomes an ally.
Forgiveness.
Melville Walsham Enemy 0 4 1 2 Urunishani (M/86)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 19 Go undercover to investigate an enemy.
1 19 A police detective or rival criminal forces Mandy Knight to flee and vows to hunt Mandy Knight down. Gain an Enemy.
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 25 Life ruined by a criminal gang. Gain the gang as an Enemy
3 25 Became a Citizen (Colonist).
3 26 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
4 26 Became a Merchant (Merchant Marine) with the new title Crewman.
4 28 A good deal ensures Mandy Knight is living the high life for a few years.
5 30 Continued as Merchant (Merchant Marine).
5 34 Birth or Death involving a family member or close friend.
5 34 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
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