Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Failed to qualify for Physician (Scholar). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
23 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
23 |
Failed to qualify for Worker (Citizen). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
24 |
Attempted a risky adventure and was sent to prison. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Became a Prisoner (Fixer). |
4 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Continued as Prisoner (Fixer). |
5 |
33 |
Persecuted by a prison gang. |