Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Rogue (Thief). |
2 |
23 |
A police detective or rival criminal forces Margaretta Suchet to flee and vows to hunt Margaretta Suchet down. Gain an Enemy. |
3 |
23 |
Failed to qualify for Worker (Citizen). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
26 |
Suffer from a life-threatening illness. |
4 |
26 |
Became a Entertainer (Performer). |
4 |
27 |
Gain a patron in the arts. Gain an Ally |
4 |
30 |
Promoted to Entertainer (Performer) rank 1. |
5 |
30 |
Voluntarily left Performer |
5 |
30 |
Switched to Drifter (Wanderer). |
5 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Promoted to Drifter (Wanderer) rank 1. |