Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
21 |
A disaster leaves several injured, and others blame Marie Washington, forcing Marie Washington to leave Marie Washington's career. Gain a Rival. |
1 |
21 |
Severely injured. Owe 15,000 for medical bills. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
24 |
Hard times caused by a lack of interstellar trade costs Marie Washington's job. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
26 |
A revolution, attack or other unusual event throws Marie Washington's life into chaos, forcing Marie Washington to leave the planet. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
30 |
Voluntarily left Merchant Marine |
5 |
30 |
Failed to qualify for Merchant Academy. |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
34 |
Amnesia. |