Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Marion Maltby run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Rogue (Enforcer). |
2 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
25 |
Voluntarily left Enforcer |
3 |
25 |
Became a Citizen (Worker). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Failed to qualify for Broker (Merchant). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
29 |
Marion Maltby's scout ship is one of the first on the scene to rescue the survivors of a disaster but Marion Maltby fail to help. Gain an Enemy. |
4 |
29 |
Marion Maltby have no idea what happened to Marion Maltby – they found Marion Maltby's ship drifting on the fringes of friendly space. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Courier (Scout). |
5 |
31 |
Continued as Scout (Surveyor). |
5 |
33 |
When dealing with an alien race, Marion Maltby botch an opportunity to gather extra intelligence about them. |
5 |
33 |
Psychologically damaged by Marion Maltby's time in the scouts. |