Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Mathilda Lambert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Given advanced training in a specialist field |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Given advanced training in a specialist field |
3 |
28 |
Forced to muster out. |
4 |
28 |
Failed to qualify for Marine Support (Marine). |
4 |
28 |
Returned to Drifter (Scavenger). |
4 |
31 |
Mathilda Lambert do not know what happened to Mathilda Lambert. There is a gap in Mathilda Lambert's memory. |
5 |
31 |
Became a Citizen (Colonist). |
5 |
33 |
Political upheaval strikes Mathilda Lambert's homeworld, and Mathilda Lambert is caught up in the revolution. |
5 |
35 |
Promoted to Citizen (Colonist) rank 1. |