Mathilda Lambert  

Species Age Sex Str Dex End Int Edu SocUPP
Geonee 35 F 7 (0) 4 (-1) 8 (0) 4 (-1) 8 (0) 6 (0)748486
Loving, Insistent, High
 
Skills
Animals 0
Astrogation 0
Athletics 0
Electronics (Sensors) 1
Explosives 1
Gun Combat 0
Language (Oynprith (Droyne)) 2
Mechanic 1
Pilot 0
Profession (Freeloader/Scrounging) 1
Recon 1
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Merchant Merchant Marine Senior Crewman12
Citizen Colonist 11
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 20 Mathilda Lambert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 20 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Given advanced training in a specialist field
2 24 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 24 Continued as Merchant (Merchant Marine).
3 28 Given advanced training in a specialist field
3 28 Forced to muster out.
4 28 Failed to qualify for Marine Support (Marine).
4 28 Returned to Drifter (Scavenger).
4 31 Mathilda Lambert do not know what happened to Mathilda Lambert. There is a gap in Mathilda Lambert's memory.
5 31 Became a Citizen (Colonist).
5 33 Political upheaval strikes Mathilda Lambert's homeworld, and Mathilda Lambert is caught up in the revolution.
5 35 Promoted to Citizen (Colonist) rank 1.
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