Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Nearly killed. |
2 |
20 |
Failed to qualify for Ground Assault (Marine). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
24 |
Continued as Marine (Marine Support). |
3 |
28 |
A mission goes wrong and Mathilda Simmmons is stranded behind enemy lines. Ejected from the service. |
4 |
28 |
Became a Scout (Explorer). |
4 |
30 |
Mathilda Simmmons have no idea what happened to Mathilda Simmmons – they found Mathilda Simmmons's ship drifting on the fringes of friendly space. |
5 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
34 |
Mathilda Simmmons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |