Mathilde Carlson  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 35 F 4 (-1) 6 (0) 7 (0) 12 (2) 8 (0) 9 (1)467C89
Weary
 
Skills
Advocate 1
Carouse 0
Deception 1
Drive 0
Flyer (Ornithopter) 1
Gun Combat 0
Investigate 0
Persuade 1
Pilot 0
Recon 0
Stealth 1
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Intelligence Agent12
Navy Line/Crew Crewman02
Drifter Wanderer 11
 
Name Type Affinity Enmity Power Influence Species
Florence Cook Enemy 0 3 2 3 Humaniti (F/90)
Florence Cook gains in power.
Ernest Ming Contact 2 1 3 2 Suerrat (M/16)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 20 An investigation takes on a dangerous turn.
1 20 Refused a deal with criminal or other figure under investigation. Gain an Enemy
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 23 Mathilde Carlson's work ends up coming home with Mathilde Carlson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3 23 Failed to qualify for Ground Assault (Marine).
3 23 Submitted to the draft.
3 23 Became a Navy (Line/Crew) with the new title Crewman.
3 25 Vessel participates in a diplomatic mission.
3 25 Gain a contact.
4 27 Continued as Navy (Line/Crew).
4 28 Lightly injured, no permanent damage. Fully recovered.
5 28 Failed to qualify for Army Support (Army).
5 28 Became a Drifter (Wanderer).
5 29 Attacked by enemies and injured.
5 29 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
5 29 Gain Enemy if Mathilde Carlson don't already have one.
5 32 Promoted to Drifter (Wanderer) rank 1.
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