Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Gain Enemy if Mathilde Halpine don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Mathilde Halpine do not know what happened to Mathilde Halpine. There is a gap in Mathilde Halpine's memory. |
3 |
25 |
Became a Merchant (Free Trader). |
3 |
29 |
Make an unexpected connection outside Mathilde Halpine's normal circles. Gain a Contact. |
3 |
29 |
Forced to continue current assignment. |
3 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
31 |
A good deal ensures Mathilde Halpine is living the high life for a few years. |
4 |
33 |
Promoted to Merchant (Free Trader) rank 2. |