Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Betrayed by a friend. One of Maxie Campbell's Contacts or Allies betrays Maxie Campbell, ending Maxie Campbell's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Entertainer (Journalist). |
2 |
20 |
Public opinion turns on Maxie Campbell. |
3 |
20 |
Failed to qualify for Line/Crew (Navy). |
3 |
20 |
Switched to Drifter (Scavenger). |
3 |
22 |
Betrayed by a friend. One of Maxie Campbell's Contacts or Allies betrays Maxie Campbell, ending Maxie Campbell's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
22 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
22 |
Continued as Drifter (Scavenger). |
4 |
26 |
Forced to muster out. |
5 |
26 |
Failed to qualify for Infantry (Army). |
5 |
26 |
Switched to Drifter (Barbarian). |
5 |
30 |
Betrayed by a friend. One of Maxie Campbell's Contacts or Allies betrays Maxie Campbell, ending Maxie Campbell's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
32 |
Maxie Campbell faith is shaken. |