Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
2 |
19 |
Became a Entertainer (Journalist). |
2 |
22 |
An investigation, tour, project or expedition goes wrong, stranding Mazie Whitlock far from home. |
3 |
22 |
Became a Merchant (Free Trader). |
3 |
25 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
26 |
Continued as Merchant (Free Trader). |
4 |
28 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
28 |
Failed to qualify for Colonist (Citizen). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Scout (Surveyor). |
5 |
30 |
Psychologically damaged by Mazie Whitlock's time in the scouts. |
6 |
30 |
Failed to qualify for Merchant Academy. |
6 |
30 |
Became a Drifter (Wanderer). |
6 |
32 |
Suffer from a life-threatening illness. |