Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
20 |
Mertie Spice secretly provide religious rites for a dying leader or noble, although they do not share Mertie Spice's faith. Gain an Ally in the family and a Rival who disagrees with Mertie Spice's choice. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
25 |
Opponents of Mertie Spice's belief system ambush Mertie Spice. |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Became a Army (Army Support) with the new title Private. |
3 |
27 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
27 |
Gain rebels as Enemy |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
A sudden war destroys Mertie Spice's trade routes and contacts, forcing Mertie Spice to flee that region of space. |
5 |
34 |
Gain rebels as Enemy |