Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
A series of bad deals and decisions force Mettie Doolan into bankruptcy. Mettie Doolan salvages what Mettie Doolan can. |
2 |
21 |
Became a Entertainer (Artist). |
2 |
25 |
An investigation, tour, project or expedition goes wrong, stranding Mettie Doolan far from home. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
26 |
Mettie Doolan learn something Mettie Doolan should not have – a corporate secret, a political scandal – which Mettie Doolan can profit from illegally. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Failed to qualify for Enforcer (Rogue). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
35 |
Scarred. |