Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
A police detective or rival criminal forces Miriam Connor to flee and vows to hunt Miriam Connor down. Gain an Enemy. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Scarred. Fully recovered. |
3 |
23 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
27 |
Moved to a new world. |
3 |
27 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
27 |
Voluntarily left Missionary/Humanitarian |
4 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
31 |
Miriam Connor is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
34 |
Moved to a new world. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |