Term |
Age |
History |
---|
1 |
12 |
Entered Military Academy(Dolphin Military Academy) |
1 |
15 |
Spent the college years partying. |
1 |
15 |
Dropped out of military academy. |
2 |
15 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
16 |
Myrl Watts join a gambling circle on board. |
2 |
19 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
19 |
Attempted to change assignments. |
3 |
19 |
Failed to qualify for Line/Crew (Navy). |
3 |
19 |
Continued as Navy (Engineer/Gunner). |
3 |
21 |
Vessel participates in a notable military engagement. |
4 |
23 |
Continued as Navy (Engineer/Gunner). |
4 |
25 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
25 |
Became a Dolphin Civilian (Nomad). |
5 |
29 |
To war or insurgency erupts on Myrl Watts's world. Myrl Watts's business or home is destroyed, forcing Myrl Watts into exile. |
6 |
29 |
Became a Scout (Surveyor). |
6 |
32 |
Moved to a new world. |