Settler Myrtle Barbary  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 35 F 5 (-1) 9 (1) 2 (-2) 12 (2) 9 (1) 7 (0)592C97
Graceful dancer's feet, Interrupting, Unmotivated
 
Skills
Admin 0
Art (Presentation) 0
Carouse 0
Deception 0
Drive (Mole) 1
Electronics 0
Gun Combat (Archaic) 1
Melee (Fencing) 1
Persuade 0
Recon 1
Seafarer 0
Steward 1
Streetwise 3
Survival 1
CareerAssignmentTitleRankTerms
Entertainer Performer 11
Citizen Colonist Settler33
 
Name Type Affinity Enmity Power Influence Species
Archibald Mccoy Ally 1 0 0 0 Kargol (M/34)
 
Term Age History
1 18 Became a Entertainer (Performer).
1 20 Gain a patron in the arts. Gain an Ally
1 22 Promoted to Entertainer (Performer) rank 1.
2 22 Voluntarily left Performer
2 22 Became a Citizen (Colonist).
2 25 Myrtle Barbary learn something Myrtle Barbary should not have – a corporate secret, a political scandal – which Myrtle Barbary can profit from illegally.
2 26 Promoted to Citizen (Colonist) rank 1.
3 26 Continued as Citizen (Colonist).
3 30 Advanced training in a specialist field.
3 30 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
4 30 Continued as Citizen (Colonist).
4 31 Myrtle Barbary is rewarded for Myrtle Barbary's diligence or cunning.
4 34 Promoted to Citizen (Colonist) rank 3.
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