Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Nell Fillanes's ship is damaged, and Nell Fillanes have to hitch-hike Nell Fillanes's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 4 Contacts. Gain 2 Enemies. |
2 |
22 |
Failed to qualify for Performer (Entertainer). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
A good deal ensures Nell Fillanes is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Make an unexpected connection outside Nell Fillanes's normal circles. Gain a Contact. |
4 |
34 |
Forced to muster out. |