Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Orpha Connor learn something Orpha Connor should not have – a corporate secret, a political scandal – which Orpha Connor can profit from illegally. |
1 |
22 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Voluntarily left Colonist |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Became a Scout (Explorer). |
3 |
26 |
Psychologically damaged by Orpha Connor's time in the scouts. |
4 |
26 |
Failed to qualify for Thief (Rogue). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
28 |
Orpha Connor is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
28 |
Switched to Drifter (Wanderer). |
5 |
29 |
Orpha Connor do not know what happened to Orpha Connor. There is a gap in Orpha Connor's memory. |
6 |
29 |
Became a Noble (Administrator) with the new title Assistant. |
6 |
33 |
Orpha Connor make an alliance with a powerful and charismatic noble, who becomes an Ally. |
6 |
33 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |