Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
Join a social movement. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Failed to qualify for Corporate Agent (Agent). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Courier). |
2 |
24 |
Moved to a new world. |
3 |
24 |
Continued as Scout (Courier). |
3 |
25 |
Ossie Lamb's ship is damaged, and Ossie Lamb have to hitch-hike Ossie Lamb's way back across the stars to the nearest scout base. |
3 |
25 |
Gain 2 Contacts. Gain 1 Enemies. |
4 |
25 |
Failed to qualify for Thief (Rogue). |
4 |
25 |
Became a Drifter (Barbarian). |
4 |
29 |
Ossie Lamb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
30 |
A good deal ensures Ossie Lamb is living the high life for a few years. |