Crewman Ossie Lamb  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 35 F 7 (0) 7 (0) 4 (-1) 6 (0) 7 (0) 5 (-1)774675
Enchanting, Destructive, Obsessive about something
 
Skills
Admin 0
Astrogation 0
Athletics 0
Drive 0
Engineer (M-drive) 1
Flyer 0
Gun Combat 0
Heavy Weapons 0
Mechanic 0
Melee 0
Persuade 0
Pilot 0
Recon 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 02
Drifter Barbarian 01
Merchant Merchant Marine Crewman01
 
EducationGraduated
Army Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Fate Holmes Contact 2 2 1 1 Darmine (M/54)
Wilford Hudson Contact 1 2 0 0 Dynchia, Imperium (M/39)
Layla McDadden Enemy 1 0 0 1 Darmine (F/62)
Relationship altered.
 
Term Age History
1 18 Entered Military Academy(Army Academy)
1 20 Join a social movement.
1 20 Dropped out of military academy.
2 20 Failed to qualify for Corporate Agent (Agent).
2 20 Submitted to the draft.
2 20 Became a Scout (Courier).
2 24 Moved to a new world.
3 24 Continued as Scout (Courier).
3 25 Ossie Lamb's ship is damaged, and Ossie Lamb have to hitch-hike Ossie Lamb's way back across the stars to the nearest scout base.
3 25 Gain 2 Contacts. Gain 1 Enemies.
4 25 Failed to qualify for Thief (Rogue).
4 25 Became a Drifter (Barbarian).
4 29 Ossie Lamb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 29 Became a Merchant (Merchant Marine) with the new title Crewman.
5 30 A good deal ensures Ossie Lamb is living the high life for a few years.
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