Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Ray Ornery run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Scout (Explorer). |
2 |
25 |
Ray Ornery's ship is damaged, and Ray Ornery have to hitch-hike Ray Ornery's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 5 Contacts. Gain 2 Enemies. |
3 |
25 |
Became a Rogue (Thief). |
3 |
29 |
A crime lord considers Ray Ornery his protégé. |
3 |
29 |
Promoted to Rogue (Thief) rank 1. |
4 |
29 |
Continued as Rogue (Thief). |
4 |
33 |
Involved in the planning of an impressive heist. |
4 |
33 |
Promoted to Rogue (Thief) rank 2. |