Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
A police detective or rival criminal forces Ray Sherris to flee and vows to hunt Ray Sherris down. Gain an Enemy. |
2 |
20 |
Became a Scholar (Field Researcher). |
2 |
23 |
Ray Sherris's work is sabotaged by unknown parties. Ray Sherris may salvage what Ray Sherris can and give up. |
3 |
23 |
Failed to qualify for Army Support (Army). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Failed to qualify for Corporate (Citizen). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Birth or Death involving a family member or close friend. |
5 |
31 |
Voluntarily left Merchant Marine |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
32 |
Spend time with an alien race. Gain a contact. |