Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Imperial trade restrictions force Rubye Carter out of business. |
3 |
25 |
Became a Scholar (Physician). |
3 |
27 |
Rubye Carter's work is sabotaged by unknown parties. Rubye Carter may salvage what Rubye Carter can and give up. |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
28 |
Encounter a Psionic institute. |
4 |
28 |
Tested for psionic powers |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Became a Psion (Wild Talent). |
5 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |