Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
19 |
Unit is slaughtered in a disastrous battle, for which Ruth Hand blame Ruth Hand's commander. Gain commander as Enemy. |
2 |
19 |
Failed to qualify for Enforcer (Rogue). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
20 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
20 |
Failed to qualify for Artist (Entertainer). |
3 |
20 |
Became a Drifter (Scavenger). |
3 |
22 |
Attacked by enemies and injured. |
3 |
22 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
3 |
22 |
Gain Enemy if Ruth Hand don't already have one. |
4 |
24 |
Continued as Drifter (Scavenger). |
4 |
28 |
Betrayed by a friend. One of Ruth Hand's Contacts or Allies betrays Ruth Hand, ending Ruth Hand's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Became a Merchant (Merchant Marine). |
5 |
31 |
Make an unexpected connection outside Ruth Hand's normal circles. Gain a Contact. |