Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
A revolution, attack or other unusual event throws Saappebab Papabkas's life into chaos, forcing Saappebab Papabkas to leave the planet. |
2 |
21 |
Became a Scout (Courier). |
2 |
23 |
Saappebab Papabkas's ship is damaged, and Saappebab Papabkas have to hitch-hike Saappebab Papabkas's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 5 Contacts. Gain 2 Enemies. |
3 |
23 |
Failed to qualify for Field Researcher (Scholar). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Switched to Scout (Explorer) with previous rank. |
3 |
24 |
Psychologically damaged by Saappebab Papabkas's time in the scouts. |
4 |
24 |
Became a Drifter (Scavenger). |
4 |
28 |
Find valuable salvage. |
4 |
28 |
Forced to muster out. |
5 |
28 |
Failed to qualify for Free Trader (Merchant). |
5 |
28 |
Switched to Drifter (Barbarian). |
5 |
31 |
Saappebab Papabkas do not know what happened to Saappebab Papabkas. There is a gap in Saappebab Papabkas's memory. |