Knight Sammie Caldwell  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Swanfeh 35 F 4 (-1) 4 (-1) 5 (-1) 4 (-1) 5 (-1) 5 (-1)11 (1)445455
Constantly clenches jaw, Warm, Primitive
 
Skills
Animals 0
Athletics (Dexterity) 1
Awareness 0
Broker 0
Clairvoyance 1
Drive 0
Electronics 0
Gun Combat (Energy) 1
Leadership 1
Mechanic 0
Persuade 0
Science (Life Sciences/Psionicology) 0
Steward 0
Telekinesis 0
Telepathy 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 01
Psion Psi-Warrrior Knight22
 
EducationGraduated
Psionic Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Merritt Hanson Rival 1 1 5 2 Swanfeh (M/17)
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 20 Join a social movement.
1 22 Graduated. Gain an rival who is upset that Sammie Caldwell left the community.
2 22 Became a Merchant (Free Trader).
2 24 A series of bad deals and decisions force Sammie Caldwell into bankruptcy. Sammie Caldwell salvages what Sammie Caldwell can.
3 24 Became a Psion (Psi-Warrrior) with the new title Psi-Soldier.
3 28 Spent time mastering mind and body.
3 28 Promoted to Psion (Psi-Warrrior) rank 1.
3 28 Learned Telekinesis
4 28 Continued as Psion (Psi-Warrrior).
4 30 Refuse to misuse powers for personal gain.
4 32 Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight.
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