Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Contact with Government. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Sheila Fox's Contacts or Allies betrays Sheila Fox, ending Sheila Fox's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
26 |
Sheila Fox's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
26 |
Failed to qualify for Flight (Navy). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
27 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
27 |
Failed to qualify for Enforcer (Rogue). |
5 |
27 |
Switched to Drifter (Wanderer). |
5 |
28 |
Suffer from a life-threatening illness. |
6 |
28 |
Failed to qualify for Free Trader (Merchant). |
6 |
28 |
Returned to Drifter (Scavenger). |
6 |
32 |
Promoted to Drifter (Scavenger) rank 2. |