Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
25 |
Psychologically damaged by Shime Laim's time in the scouts. |
3 |
25 |
Failed to qualify for Performer (Entertainer). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
28 |
A mission goes wrong; Shime Laim and several others are captured and mistreated by the enemy. Gain Shime Laim's jailer as an Enemy. |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
32 |
Shime Laim do not know what happened to Shime Laim. There is a gap in Shime Laim's memory. |