Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
21 |
An expedition or voyage goes wrong, leaving Sue Jacobs stranded in the wilderness. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Sue Jacobs foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
25 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Switched to Navy (Flight) with previous rank. |
3 |
28 |
Abuse Sue Jacobs's position for profit. |
3 |
29 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
4 |
29 |
Continued as Navy (Flight). |
4 |
31 |
During a battle, defeat or victory depends on Sue Jacobs's actions. Sue Jacobs actions lead to an honorabe discharge. |
5 |
31 |
Failed to qualify for Physician (Scholar). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |