Crewman Sue Jacobs  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 35 F 4 (-1) 7 (0) 7 (0) 10 (1) 6 (0) 7 (0)477A67
Obedient
 
Skills
Astrogation 1
Athletics 0
Diplomat 0
Drive 0
Electronics 0
Flyer (Airship) 1
Gunner (Ortillery) 1
Investigate 0
Mechanic 2
Medic 0
Persuade 0
Pilot 0
Science (Physical Sciences) 0
Seafarer 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Scientist 01
Navy Engineer/Gunner Able Spacehand11
Navy Flight Petty Officer, 3rd class22
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Bulah Matson Enemy 0 4 1 1 Cassilldan (F/57)
Jill Purcell Enemy 0 4 1 0 Cafadan (F/12)
 
Term Age History
1 18 Became a Scholar (Scientist).
1 21 An expedition or voyage goes wrong, leaving Sue Jacobs stranded in the wilderness.
2 21 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 25 Sue Jacobs foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2 25 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
3 25 Attempted to change assignments.
3 25 Switched to Navy (Flight) with previous rank.
3 28 Abuse Sue Jacobs's position for profit.
3 29 Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class.
4 29 Continued as Navy (Flight).
4 31 During a battle, defeat or victory depends on Sue Jacobs's actions. Sue Jacobs actions lead to an honorabe discharge.
5 31 Failed to qualify for Physician (Scholar).
5 31 Submitted to the draft.
5 31 Became a Merchant (Merchant Marine) with the new title Crewman.
5 32 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
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