Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Suzanne Oakden's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
21 |
Became a Scout (Courier). |
2 |
25 |
Suzanne Oakden's scout ship is one of the first on the scene to rescue the survivors of a disaster but Suzanne Oakden fail to help. Gain an Enemy. |
2 |
25 |
Suzanne Oakden inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
25 |
Continued as Scout (Courier). |
3 |
28 |
When dealing with an alien race, Suzanne Oakden botch an opportunity to gather extra intelligence about them. |
3 |
28 |
Psychologically damaged by Suzanne Oakden's time in the scouts. |
3 |
29 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
29 |
Continued as Scout (Courier). |
4 |
31 |
Suzanne Oakden's scout ship is one of the first on the scene to rescue the survivors of a disaster but Suzanne Oakden fail to help. Gain an Enemy. |
4 |
31 |
Suzanne Oakden's ship is damaged, and Suzanne Oakden have to hitch-hike Suzanne Oakden's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 2 Contacts. Gain 3 Enemies. |